![]() ![]() Throw and/or Hit Invincibility the move has. (Startup - 1) means it's invincible until its 1st active frame. Invulnerability (Startup) means the move is invincible until after its 1st active frame. Number of frames the character recovers before ( +) or after ( -) the opponent.īlock Advantage x ~ y means the move has different frame advantage depending on range. Hit Advantage x ~ y means the move has different frame advantage depending on range. Recovery Number of frames past its active frames for the move to end and the character to recover unless the move is canceled. Number of frames the move is active, meaning able to connect, for. Startup Number of frames for the move to become active, first active frame included.Īctive x, (y), z means the move has two hits. Whether this move is special or super cancelable. Throws and unblockables will stay empty.Ĭancel (1) means only the first hit is cancelable, (2) the second, No bracket means the entire move has to be blocked said way. ![]() Guard (1) means only the first hit has to be blocked that way, (2) the second, Normals Far Standing Normals Far A stand Aĭamage z (x+y) means the move has two hits.įor a total of z. He relies a lot on making opponents come to him, so forcing mistakes is a must. Limited Mixup: Ash has mediocre mixup at best.Charge Character: Requires charge for many of his specials, which removes access to meterless reversal at times and limits punish options.Ash players must have good fundamentals and great execution to consistently have access to his high damage. Some Dexterity Required: Confirming into Sans-Culotte combos can be difficult, and actually performing them more so.His zoning game is also predicated on keeping people out, meaning he tends not to have much opportunity for big damage anyways. Low Damage Without Meter: Without Sans-Culotte, Ash tends to deal low amounts of damage.Stubby: Ash has many short range normals, making midrange and close range combat difficult.Charge Character: Having charge means Ash can react to the options opponents bring much quicker and much easier than normal, and his anti air can't get crossed up.Thus, Ash can be a great comeback character and is terrifying to fight without meter or strong mobility options. One wrong move and into the ToD blender you go. As his great zoning wears you down and forces you to approach him, he waits for the right opportunity to pop Sans-Culotte. Snowball Potential: All of the above makes Ash very scary to approach. ![]()
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